Play
Pick a world. Start with something that opens in the browser, then pay attention to how it feels before you read a single tip.
Five moves, one compass. Start anywhere, but start with the game. This is the short route through PLJHD and the logic that holds it together.
Pick a world. Start with something that opens in the browser, then pay attention to how it feels before you read a single tip.
Read the systems. A guide is most useful when it explains why a tactic works, not just what to press. Start with the rule beneath the trick.
Follow a route. Long-form notes are built to be travelled in order: context, mechanics, then the move that changes the run.
Build your base camp. Keep the handful of resources that actually help, and ignore the rest. A smaller map is easier to use.
Leave the map open. The next world is rarely the loudest one. Follow a genre, a mechanic or a single good sentence into somewhere unexpected.
“Every guide is a route, every review is a signal, every resource is a coordinate. The compass does not choose for you. It keeps you moving.”
Send us the game, the guide, or the hidden system that deserves a place on the map. Corrections are welcome. So are good detours.